Class OpenBehaviour
This behaviour assumes AnimatedView is in hieararchy, i.e. check for parent transform if it cannot find it in transform
Declaration
public class OpenBehaviour : StateMachineBehaviour
Methods
OnStateUpdate(Animator, AnimatorStateInfo, int)
Declaration
public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
Parameters
Type | Name |
---|---|
Global.Animator | animator |
Global.AnimatorStateInfo | stateInfo |
System.Int32 | layerIndex |
CheckView(Transform)
Declaration
protected bool CheckView(Transform root)
Returns
System.Boolean
Parameters
Type | Name |
---|---|
Global.Transform | root |
OnStateEnter(Animator, AnimatorStateInfo, int)
Declaration
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
Parameters
Type | Name |
---|---|
Global.Animator | animator |
Global.AnimatorStateInfo | stateInfo |
System.Int32 | layerIndex |
OnStateExit(Animator, AnimatorStateInfo, int)
Declaration
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
Parameters
Type | Name |
---|---|
Global.Animator | animator |
Global.AnimatorStateInfo | stateInfo |
System.Int32 | layerIndex |