[1.5.0] - 2024-04-03
Added
PlayerPrefsAsync
method for creating a player prefs based stash asynchronously.
PersistentPathAsync
method for creating a persistent path based stash asynchronously.
- Soft dependency on
Handyman
for utilizing UnityMainThreadDispatcher
for logging from async ops.
[1.4.0] - 2022-10-13
Changed
[1.3.1] - 2022-06-13
Fixed
- Root namespace of Editor asmdef
- AutoSave option on constructor wasn't working.
[1.3.0] - 2022-05-20
Added
- Has method: You can check if a value is stored in the stash.
- asmdef files have root namespace now.
[1.2.1] - 2022-03-09
Added