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Changelog

[1.5.0] - 2024-04-03

Added

  • PlayerPrefsAsync method for creating a player prefs based stash asynchronously.
  • PersistentPathAsync method for creating a persistent path based stash asynchronously.
  • Soft dependency on Handyman for utilizing UnityMainThreadDispatcher for logging from async ops.

[1.4.0] - 2022-10-13

Changed

  • Code cleanup

[1.3.1] - 2022-06-13

Fixed

  • Root namespace of Editor asmdef
  • AutoSave option on constructor wasn't working.

[1.3.0] - 2022-05-20

Added

  • Has method: You can check if a value is stored in the stash.
  • asmdef files have root namespace now.

[1.2.1] - 2022-03-09

Added

  • Initial release